Initialize engine version: 5.6.5p2 (02430129007d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
    Vendor:   NVIDIA
    VRAM:     2971 MB
    Driver:   22.21.13.8494
Begin MonoManager ReloadAssembly
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\DemiLib.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\DemiLib.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\DOTween.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\DOTween43.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\DOTween46.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\DOTween50.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\DOTweenPro.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\DOTweenPro.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Facebook.Unity.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Facebook.Unity.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Facebook.Unity.Gameroom.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Facebook.Unity.Gameroom.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\FacebookNamedPipeClient.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\FacebookNamedPipeClient.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Facebook.Unity.Settings.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Facebook.Unity.Settings.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Firebase.Analytics.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Firebase.Analytics.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Firebase.App.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Firebase.App.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Firebase.DynamicLinks.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Firebase.DynamicLinks.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Firebase.RemoteConfig.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Firebase.RemoteConfig.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Google.MiniJson.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Google.MiniJson.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Unity.Compat.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Unity.Compat.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Unity.Tasks.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Unity.Tasks.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Ionic.Zip.Unity.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\Ionic.Zip.Unity.dll into Unity Child Domain
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\WP8Native.dll (this message is harmless)
Loading E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\WP8Native.dll into Unity Child Domain
- Completed reload, in  0.324 seconds
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\3.31\3DMGAME-Evil.Cogs.RiP-DARKSiDERS\Evil Cogs_Data\Managed\System.Xml.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.540360 ms
Appodeal is inited [ 2.8.18 ]
FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

InvalidOperationException: Pipe name not passed to application on start.
 Make sure you are running inside the facebook games client.
  at Facebook.Unity.Gameroom.GameroomWrapper..ctor () [0x00000] in <filename unknown>:0 
  at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
  at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
  at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0 
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0 
  at Facebook.Unity.Gameroom.GameroomFacebook.GetGameroomWrapper () [0x00000] in <filename unknown>:0 
  at Facebook.Unity.Gameroom.GameroomFacebook..ctor () [0x00000] in <filename unknown>:0 
  at Facebook.Unity.Gameroom.GameroomFacebookLoader.get_FBGameObject () [0x00000] in <filename unknown>:0 
  at Facebook.Unity.FB+CompiledFacebookLoader.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2012.
Total: 1.849934 ms (FindLiveObjects: 0.194209 ms CreateObjectMapping: 0.282609 ms MarkObjects: 1.349223 ms  DeleteObjects: 0.022868 ms)

Called to LoadLevel, try to load Start
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.299505 ms

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 5958.
Total: 3.119290 ms (FindLiveObjects: 0.216394 ms CreateObjectMapping: 0.067921 ms MarkObjects: 2.757153 ms  DeleteObjects: 0.077478 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5958.
Total: 2.668070 ms (FindLiveObjects: 0.207861 ms CreateObjectMapping: 0.071676 ms MarkObjects: 2.384436 ms  DeleteObjects: 0.003754 ms)

Language Source was up-to-date with Google Spreadsheet
Called to LoadLevel, try to load Menu width HideAnimation
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.630241 ms
[Menu]:LoveEvilCogs:COUNT: 1

Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 21828.
Total: 24.215031 ms (FindLiveObjects: 1.150236 ms CreateObjectMapping: 0.249502 ms MarkObjects: 21.824451 ms  DeleteObjects: 0.984356 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21828.
Total: 21.892031 ms (FindLiveObjects: 1.151942 ms CreateObjectMapping: 0.241993 ms MarkObjects: 20.403894 ms  DeleteObjects: 0.091814 ms)

[Menu]:[Dialog]Quests:Quest_Stars
[Menu]:[Dialog]Quests:Quest_Seeds
[Menu]:[Dialog]Quests:Quest_Without_Death
FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Called to LoadLevel, try to load Born width HideAnimation
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 13.565960 ms
FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Born]:Game Scripts Package:Born:Count of Lights:0

Unloading 669 unused Assets to reduce memory usage. Loaded Objects now: 13267.
Total: 11.769954 ms (FindLiveObjects: 0.454633 ms CreateObjectMapping: 0.174753 ms MarkObjects: 9.547984 ms  DeleteObjects: 1.592240 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13267.
Total: 15.465045 ms (FindLiveObjects: 5.264463 ms CreateObjectMapping: 0.174412 ms MarkObjects: 10.014222 ms  DeleteObjects: 0.011946 ms)

[Born]:Game Scripts Package:ProgressSaver, saving to:C:/Users/Administrator/AppData/LocalLow/Wet Fish/Evil Cogs/levelProgress20/Born.evil_data
FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Coroutine couldn't be started because the the game object 'MenuButton' is inactive!
FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Called to LoadLevel, try to load Menu width HideAnimation
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.785085 ms
[Menu]:[Dialog]Quests:Quest_Stars
[Menu]:[Dialog]Quests:Quest_Seeds
[Menu]:[Dialog]Quests:Quest_Without_Death
FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Menu]:LoveEvilCogs:COUNT: 1

Unloading 321 unused Assets to reduce memory usage. Loaded Objects now: 21929.
Total: 22.744299 ms (FindLiveObjects: 0.897320 ms CreateObjectMapping: 0.254280 ms MarkObjects: 20.463966 ms  DeleteObjects: 1.127709 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21929.
Total: 22.376701 ms (FindLiveObjects: 1.295978 ms CreateObjectMapping: 0.307867 ms MarkObjects: 20.710054 ms  DeleteObjects: 0.062460 ms)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Called to LoadLevel, try to load Begin width HideAnimation
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 13.810343 ms
[Begin]:Game Scripts Package:Begin:Count of Lights:8
FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 667 unused Assets to reduce memory usage. Loaded Objects now: 12843.
Total: 11.175039 ms (FindLiveObjects: 0.503100 ms CreateObjectMapping: 0.188406 ms MarkObjects: 9.030207 ms  DeleteObjects: 1.452642 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12843.
Total: 14.139372 ms (FindLiveObjects: 4.598896 ms CreateObjectMapping: 0.198304 ms MarkObjects: 9.330224 ms  DeleteObjects: 0.011263 ms)

canvas fix
canvas fix
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canvas fix
canvas fix
canvas fix
FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

canvas fix
canvas fix
canvas fix
canvas fix
canvas fix
canvas fix
canvas fix
canvas fix
canvas fix
canvas fix
canvas fix
canvas fix
canvas fix
canvas fix
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canvas fix
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canvas fix
[Begin]:Game Scripts Package:ProgressSaver, saving to:C:/Users/Administrator/AppData/LocalLow/Wet Fish/Evil Cogs/levelProgress20/Begin.evil_data
FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Coroutine couldn't be started because the the game object 'MenuButton' is inactive!
FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Called to LoadLevel, try to load Menu width HideAnimation
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.632573 ms
[Menu]:[Dialog]Quests:Quest_Stars
[Menu]:[Dialog]Quests:Quest_Seeds
[Menu]:[Dialog]Quests:Quest_Without_Death
FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Menu]:LoveEvilCogs:COUNT: 1

Unloading 363 unused Assets to reduce memory usage. Loaded Objects now: 21801.
Total: 23.211905 ms (FindLiveObjects: 1.018829 ms CreateObjectMapping: 0.240969 ms MarkObjects: 20.388191 ms  DeleteObjects: 1.561522 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21801.
Total: 22.551113 ms (FindLiveObjects: 1.180613 ms CreateObjectMapping: 0.272370 ms MarkObjects: 21.024746 ms  DeleteObjects: 0.073041 ms)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1428 -> priority: 1 
  Thread -> id: 126c -> priority: 1 
